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AI Insights · Timothy · October 2021

Top 5 Sengoku Games Performance in Australia Q3 2021

An overview of the performance metrics for the top 5 Sengoku games in Australia during Q3 2021, including weekly revenue, downloads, and active users.

Top 5 Sengoku Games Performance in Australia Q3 2021

In Q3 2021, the top 5 Sengoku games on a unified platform in Australia showed varying performance trends in terms of weekly revenue, downloads, and active users.

Sengoku Fubu from Bekko.com experienced a notable spike in weekly revenue, peaking at approximately $15K in mid-August. Weekly downloads saw a peak at 290 in late June, but gradually declined to 12 by the end of September. Active users fluctuated throughout the quarter, starting at 262 and ending at 192.

霸王之野望-日本戰國經典 by Rastar Mobile saw its highest revenue at $207 in late June, with a general downward trend, ending the quarter at $132. There were minimal downloads, with a peak of 6 in late July.

Ninja Village from Kairosoft Co.,Ltd exhibited a steady but low revenue stream, peaking at $47 in late June. Downloads were minimal, with occasional small upticks, the highest being 8 in mid-September.

成り上がり-華と武の戦国 by YOOZOO (SINGAPORE) PTE. LTD. had a significant drop in revenue after late June, starting at $248 and tapering off to $0 by early September. Downloads were sparse, with a peak of 2 on a couple of occasions.

Nobunaga's Ambition from KOEI TECMO GAMES CO., LTD. showed very low activity, with occasional revenue and downloads, peaking at $25 and 1 download in early July.

These trends highlight the varying levels of engagement and monetization among the top Sengoku games in Australia during Q3 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021